Understanding of Gamification in Product Engineering – A Systematic Literature Review

DS 130: Proceedings of NordDesign 2024, Reykjavik, Iceland, 12th - 14th August 2024

Year: 2024
Editor: Malmqvist, J.; Candi, M.; Saemundsson, R. J.; Bystrom, F. and Isaksson, O.
Author: Spekker, Manuel Wei; Schwarz, Stefan Eric; Bastian, Annika; Fischer, Maximilian; Albers, Albert; Duser, Tobias
Series: NordDESIGN
Institution: IPEK - Institute of Product Engineering, Karlsruhe Institute of Technology, Germany
Page(s): 822-830
DOI number: 10.35199/NORDDESIGN2024.87
ISBN: 978-1-912254-21-7

Abstract

This publication explores the use of gamification in product engineering, focusing on its role in product engineering processes (PEP). Through a systematic literature review, two primary uses are identified: adaptation of PEP methods and support for product design. Analysis also reveals that gamification, using game design elements in non-game contexts, predominantly aims to boost user motivation and engagement. An understanding of gamification in product engineering, highlighting its potential to transform PEP and design practices by enhancing user engagement and motivation, is proposed.

Keywords: Product Development, Design Methods, Design Activities, Gamification

Download

Please sign in to your account

This site uses cookies and other tracking technologies to assist with navigation and your ability to provide feedback, analyse your use of our products and services, assist with our promotional and marketing efforts, and provide content from third parties. Privacy Policy.