THE DESIGN OF ELECTRONIC MEDIA-BASED ACTIVE LEARNING EXPERIENCES

DS 32: Proceedings of DESIGN 2004, the 8th International Design Conference, Dubrovnik, Croatia

Year: 2004
Editor: Marjanovic D.
Author: Brungart, J.
Section: DESIGN EDUCATION
Page(s): 611 - 616

Abstract

The tradition of classroom learning materials among Western cultures-structured sequentially and focused on the representation of theories and classification of concepts in the absence of direct experience-has been of particular benefit to reflective learners, who prefer to process information by thinking about observations. Unfortunately, this approach does not support the dominant preferences of active learners, who prefer to learn, and do so best, by using information in order to understand it. DO LEARN is a speculative electronic media-based system of monthly classroom supplements designed to support open-ended, activity-based learning experiences and deliver largely concrete information in order to address active learner preferences.

Keywords: visual communication; electronic media; learning preferences; activity-based learning

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