All electronic papers are available for Society members to download free of charge through this web site. Some older papers for which the Society owns the copyright are also available publicly, while others are available for purchase by non-members at a nominal charge. Where the copyright is not owned by the Society then it is not possible to offer the papers to non-members.
For advanced search functionality such as boolean operators, see "Instructions" below.
Query returned 11805 results.
Perceptions of Digital Fabrication in Design Education: Skills, Confidence, Motivation, and Enjoyment
Georgiev, Georgi V.; Nanjappan, Vijayakumar; Casakin, Hernan; Soomro, Sohail Ahmed; Milara, Iván Sánchez // 2022
Education in digital fabrication design is characterized by a dynamic project-based learning environment, where ideas are materialized into prototypes. To gain insight in this learning experience, we ...
PERFECTION VS IMPERFECTION - EVOLVING PERCEPTUAL QUALITIES OF CONCRETE
Harb, Tara; Leblanc, Tatjana // 2022
Planning the Analysis of Use Phase Data in Product Planning
Maurice Meyer (1), Ingrid Wiederkehr (1), Christian Koldewey (1), Roman Dumitrescu (1,2) // 2022
The ongoing digitalization of products offers product managers new potentials to plan future product generations based on data from the use phase instead of assumptions. However, product managers ...
Potentials of integrating MBSE and LCA to handle uncertainties and variants in early design stages
David Inkermann // 2022
There is an increasing need to support the evaluation of the environmental impacts of product concepts in early desig stages. However, the application of Life Cycle Assessment is challenged by the ...
Preliminary Study on Haptics of Textile Surfaces via Digital Visual Cues
Bastian Quattelbaum (1), Stephanie Wolter (1), Kostas Stylidis (2,3) // 2022
Humans perceive through various sensory impressions, including the five senses. Not only the number of different stimuli in everyday life increase, but also the degree of assessment of urgent and ...
Pro2Booth: Towards an Improved Tool for Capturing Prototypes and the Prototyping Process
Lorenzo Giunta, James Gopsill, Lee Kent, Mark Goudswaard, Chris Snider, Ben Hicks // 2022
The act of prototyping is a key element of the design process. However, capturing information on how prototypes evolve and influence one another is a complex problem. This paper presents an iterative ...
PROBLEM SOLVING RACE: GAMIFICATION TO SOLVE INDUSTRIAL ENGINEERING PROBLEMS IN THE DISTANCE AND CLASSROOM LEARNING
Gonzalez Almaguer, Carlos Alberto; Aguirre Acosta, Angeles; Zubieta Ramírez, Claudia; Salas Rivas, Claudia Lizbeth; Rosas Herrera, Elvia Itzamná; Lule, María // 2022
Procedural Concept Design with Computer Graphic Applications for Light-Weight Structures using Blender with Subdivision Surfaces
Martin Denk, Johannes Mayer, Harald Völkl, Sandro Wartzack // 2022
In today's concept development, it is important to develop customer requirements in advance via prototypes with little effort. Some of these requirements can be pre-tested through virtual product ...
Procedure to Create an Automated Design Environment for Functional Assemblies
Altun Osman, Yinanc Kutay, Iryna Mozgova, Roland Lachmayer // 2022
Manually exploring the solution space for different variants of a product for a given set of requirements is ineffective regarding product development time and adaptation to dynamic customer ...
Product – Interior Compatibility in Nordic Design: A Case Study of B&O in Hong Kong Market
Man, Caius Alexander; Mak, Ho Long; Ho, King Him; Wong, Tsz Kei; Shih, Yi Teng // 2022
This article studies how Nordic design values the product's compatibility with home interiors. Nordic design values the relations between products and the environment. Therefore, a case study is ...
PRODUCTIVE FAILURE IN ACTION
Persaud, Stefan; Flipsen, Bas; Thomassen, Erik // 2022
Products that Age with Us: Carpet in the Turkish Household
Rengin Gurel (1,2), Ozge Merzali Celikoglu (1) // 2022
This paper explores carpet, an intergenerational product, that lives and ages with its users. An ethnographic study was conducted through participant observation and in-depth interviews to understand ...
PRODUCTS WITH PROVENANCE: DEVELOPING A SENSE OF PLACE IN PRODUCT DESIGN EDUCATION
Buck, Lyndon // 2022
PROJECT BASED LEARNING IN THE CONTEXT OF CUTTING-EDGE ROBOTICS COMPETITION
Leung, Suk Wai Winnie (1); Li, Zexiang (2) // 2022
Project-Based Learning in Disaster Response: Designing Solutions with Sociotechnical Complexity
Vivek Rao (1), Rachel Dzombak (2), Deniz Dogruer (1), Alice Agogino (1) // 2022
ow students simultaneously engage with both of these elements. In this preliminary study, we describe the results of two offerings of a design course focusing on disaster response at a major public ...
Promoting open research by adapting proprietary hardware to open-source software
Bartnes, Cathrine; Ockernahl, Agnes; Dybvik, Henrikke; Steinert, Martin // 2022
The article presents a case where proprietary physiological sensor hardware is adapted to open-source software and discusses the advantages open research contributes to regarding innovation and ...
Proposal for Load Adaptive Design of Microlattice Structures Suitable for PBF-LB/M Manufacturing
Alexander Seidler (1), Stefan Holtzhausen (1), Hannes Korn (2), Peter Koch (1), Kristin Paetzold (1), Bernhard M // 2022
In this paper, a proposal for a new method to design load-adaptive microlattice structures for PBF-LB/M manufacturing is presented. For this purpose, a method was developed to stiffen microlattice ...
Proposal of a Conceptual Framework for Collaborative Design of Immersive Professional Training: Application to the Textile Industry
Isaline Bisson (1,2), Morad Mahdjoub (1), Mohsen Zare (1), Jean-Bernard Bluntzer (1), Jean-Claude Sagot (1), Fr // 2022
Immersive technologies have an increasing use in professional training. However, the usability of applications has limits due to a lack of consideration of end users in the design of these new ...
Proposal of a Dual Circularity Concept for Sustainable Design
Julija Metic (1), Svenja Klose (2), Tim C. Mcaloone (1), Magnus Fr // 2022
Current CE approach, and its many definitions, does not explicitly consider the interconnectedness of the biological and technological cycle. This paper uses state-of-the-art to articulate nuances of ...
Proto-Arch: Guidance Tool for Prototyping of Mechanical Systems at the Embodiment Design Phase
Felipe Guti // 2022
Prototypes are a critical aid in the product development process, allowing designers translate concepts to reality. However, the execution of prototypes depends heavily on the designer experience, ...
Prototyping in Smart Product Design: Investigating Prototyping Tools to Support Communication of Interactive and Environmental Qualities
Jing Wang, Charlie Ranscombe, Boris Eisenbart // 2022
The increasing availability of smart products creates a more pronounced need for designers to prototype and communicate interactive and environmental qualities of product during their design process. ...
Prototyping through the Lens of Network Analysis and Visualisation
Lee Kent, James Gopsill, Lorenzo Giunta, Mark Goudswaard, Chris Snider, Ben Hicks // 2022
Prototyping is a well-established and valued design process activity. However, capturing prototypes and the tacit knowledge that led to and was gained from their creation is a challenge. Beyond that, ...
PSS Value Transformation: From Mass-Manufactured Vehicles to Provision of Mass-Customized Services – A Case Study of Designing and Prototyping Customized Digital Services for SAIC Motor in China
Zhang Yan (1,2), Tobias Larsson (1), Andreas Larsson (1) // 2022
This work focuses on exploring how to transform the PSS strategy through conceptual design and prototyping to a way in which different stakeholders in the case car company – SAIC Motor – can ...
Pure Vision-Based Motion Tracking for Data-Driven Design – A Simple, Flexible, and Cost-Effective Approach for Capturing Static and Dynamic Interactions
Sondre Hauk // 2022
This paper presents an exploratory case study where video-based pose estimation is used to analyse human motion to support data-driven design. It provides two example use cases related to design. ...
Boolean Searches
The following examples demonstrate some search strings that use boolean operators:
- design community
Find rows that contain at least one of the two words. - +design +community
Find rows that contain both words. - +design community
Find rows that contain the word “design”, but rank rows higher if they also contain “community”. - +design -community
Find rows that contain the word “design” but not “community”. - +design ~community
Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not. - +design +(>community <decisions)
Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions” - design*
Find rows that contain words such as “design”, “designs”, “designing”, or “designer”. - "some words"
Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.
The Society's publications are indexed by Google Scholar, Scopus and other indexing bodies.