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Query returned 11805 results.
TOWARD A COMMON PROCEDURE USING LIKERT AND LIKERT-TYPE SCALES IN SMALL GROUPS COMPARATIVE DESIGN OBSERVATIONS
Guerra, A. L.; Gidel, T.; Vezzetti, E. // 2016
Often, users’ opinions in small groups comparative observations are measured through Likert and Likert-type items-based questionnaires. Resulting data are analyzed in order to find any statistical ...
Toward Comfortable Smart Clothing: A Case of Creative Design for Health Monitoring
Ding, Wei; Jader, Zelaya; Yukari, Nagai; Guo, Xiao; Liu, Jing // 2016
Smart clothing can be beneficial for health monitoring. However, there still exists the
challenge of designing casual smart clothing that both accurately measure health parameters and
that ensure a ...
TOWARDS A FRAMEWORK OF CHOICES MADE DURING THE LIFECYCLES OF PROCESS MODELS
Gericke, K.; Eckert, C. M.; Wynn, D. // 2016
A variety of process modelling approaches exist. The tools provide visualizations and enable analyses of a process. However, analyses of a process depend fundamentally on the properties of the ...
TOWARDS A PLATFORM APPROACH SUPPORTING THE INTERFACE BETWEEN TECHNOLOGY- AND PRODUCT DEVELOPMENT
André, S. E. // 2016
rives. This paper proposes a platform approach in order to describe some conceptual knowledge. An example from the automotive business where early simulations of concepts are performed during TD is ...
Towards big-data analysis of deviation and error reports in product development projects
Arnarsson, Ivar Örn; Malmqvist, Johan; Gustavsson, Emil; Jirstrand, Mats // 2016
Background
In large complex system development projects late changes are unfortunately a common thing. It is well known that changes made later in a development project are very costly and cause ...
TOWARDS IMPLEMENTING SYSTEMS ENGINEERING AS PART OF COMMERCIAL VEHICLE DESIGN
Karrer-Müller, E.; Fuss, T.; Schiffer, M.; Kreimeyer, M.; Schuh, G. // 2016
Existing processes for the development of complex products in the commercial vehicle industry are often variant-based and the components and their individual diversity have priority. Most product ...
TOWARDS KNOWLEDGE BASED ENGINEERING FOR MULTI-MATERIAL-DESIGN
Kleemann, S.; Türck, E.; Vietor, T. // 2016
The "Manual Multi-Material-Design" presented in this paper is a Knowledge Management System (KMS) for the automotive lightweight design, providing design rules. For developing automotive components ...
Trade-offs Among System Architecture Modularity Criteria
Sanaei, Roozbeh; Otto, Kevin; Wood, Kristin; Hölttä-Otto, Katja // 2016
In last decade, there has been considerable research in product modularity, measuring the level of modularity and various procedures for searching for ideal modular architectures. Different manual ...
TRIANGULATION FIRST: TEACHING RESEARCH IN A MULTIDISCIPLINARY DESIGN AND ENIGINEERING ENVIRONMENT
Van Turnhout, Koen; Coppens, Anne; Craenmehr, Sabine; Bakker, René // 2016
The absence of a shared language and set of values about research among teaching staff is a core
difficulty in teaching (applied) research in a multidisciplinary design and engineering context. In ...
TRIPLE-LOOP-LEARNING: AN INSTRUMENTATION MODEL FOR ENGINEERING DESIGN INNOVATION EDUCATION
Berglund, Anders; Leifer, Larry // 2016
s is discovery
research in a purely qualitative sense. The authors, both highly experienced educators, are reflecting
upon their practice of delivering team-based new product development courses at ...
UNANSWERED QUESTIONS IN CONCEPTUAL DESIGN TOWARDS CIRCULAR ECONOMY
Widgren, M.; Sakao, T. // 2016
Manufacturing industry faces challenges in implementing design methods for Circular Economy into practice, since much is unanswered due to its complexity and insufficient research. This conference ...
UNCERTAINTY IN SIZE RANGE DEVELOPMENT - AN ANALYSIS OF POTENTIAL FOR A NEW SCALING APPROACH
Lotz, J.; Freund, T.; Würtenberger, J.; Kloberdanz, H. // 2016
Scaling uncertainty occurs due to effects that are neglected by purpose or due to ignorance and is related to the product models. It results in insufficient mathematic scaling models. The consequence ...
Understanding Creativity through Play
Paul, Skaggs; Bryce, Twede // 2016
The objectives of this study are to explore how aspects of creativity and play relate, to call attention to significant commonalities between these two that may be overlooked, and to understand how ...
UNDERSTANDING DESIGN THINKING IN DESIGN STUDIES (2006 - 2015): A SYSTEMATIC MAPPING STUDY
Paula, D.; Cormican, K. // 2016
Design Thinking (DT) has been heralded as a well-suited methodology in encouraging innovation and economic growth. Although DT has been studied in many research areas, no systematic research effort ...
UNDERSTANDING THE RELATIONSHIP BETWEEN DESIGN MARGINS AND TRADE-OFFS
Lebjioui, S.; Eckert, C. M.; Earl, C. // 2016
To achieve an objective designers often need to make trade-offs between multiple parameters. In incremental design or during the design process an additional objective is often to minimise the ...
USER-CENTRED APPROACH FOR PRODUCT-SERVICE DESIGN USING VIRTUAL MOCK-UPS
Peruzzini, M.; Marilungo, E. // 2016
Product-Service System (PSS) allows creating new business opportunities for companies, but also new challenges. The research defines a user-centred design methodology for PSS, which includes ...
USING CONTESTS FOR ENGINEERING SYSTEMS DESIGN: A STUDY OF AUCTIONS AND FIXED-PRIZE TOURNAMENTS
Chaudhari, A. M.; Thekinen, J. D.; Panchal, J. H. // 2016
With the increasing interest in using open innovation and crowdsourcing contests for engineering design, there is a need for understanding how different types of contests affect the outcomes. While ...
USING MOVING IMAGE TO FACILITATE STORYTELLING AS AN IDEATION METHODOLOGY AND A PLATFORM TO ENHANCE THE INTEGRATION OF INTERNATIONAL STUDENT COHORTS WITHIN PRODUCT DESIGN EDUCATION
Firth, Richard; Stoltenberg, Einar // 2016
The use of moving image within HE (Higher Education) Product Design is increasing. Here, film is
commonly used as a tool for the presentation of concepts or finished objects, as an instructional ...
Using Personas in Ideation Workshops
Florian, Rittiner; Johannes, Heck; Mirko, Meboldt; Martin, Steinert // 2016
We show how the persona methodology can be successfully applied to promote usercentricity
in short-term ideation workshops. For this research, we observed 20 teams of Swiss
Small and Medium-sized ...
USING SECONDARY VIDEO MATERIAL FOR USER OBSERVATION IN THE NEEDFINDING PROCESS FOR NEW PRODUCT DEVELOPMENT AND DESIGN
Blindheim, J.; Wulvik, A.; Steinert, M. // 2016
This paper introduces secondary video observation as a fast, versatile and inexpensive tool for needfinding in the early stage of product development and design. Based on comparing the traditional ...
Using Watson for Supporting Design Creativity
Ashok, Goel; Parul, Awasthy; Brian, Creeden; Mithun, Kumble; Shanu, Salunke; Sriya, Sarathy; Abhinaya, Shetty; Divya, Vijayaraghavan; Bryan, Wiltgen // 2016
We describe an experiment in using IBM’s Watson tool in a Georgia Tech Spring 2015 class
on compu-tational creativity. The semester-long projects in the class used Watson as a tool to ...
VALIDATION OF THE ECO-TRANSFORMITY METHOD
Midžić, I.; Štorga, M.; Marjanović, D. // 2016
This paper presents validation of a method for qualitative environmental evaluation of product concepts. The basis of the Eco-transformity method are five environmental criteria. Criteria outcomes ...
VIRTUAL CONTEXTUAL VALIDATION OF TECHNOLOGIES AND METHODS FOR PRODUCT DEVELOPMENT
Isaksson, O.; Bertoni, A.; Levandowski, C.; Müller, J.; Wiklund, D.; Johansson, P. B. V. // 2016
In this paper the use of virtual demonstrators as means to contextually validate both design methods and novel Technologies in advance of industrial Product development. Since maturity requirements ...
WHAT CAN ENGINEERING DESIGN LEARN FROM GAME DESIGN AND ITS PRACTICE?
Mombeshora, M.; Dekoninck, E. // 2016
While the context within which engineering design is conducted undoubtedly differs from that of game design, both are design activities similar to each other. By adopting a formal approach to, this ...
Boolean Searches
The following examples demonstrate some search strings that use boolean operators:
- design community
Find rows that contain at least one of the two words. - +design +community
Find rows that contain both words. - +design community
Find rows that contain the word “design”, but rank rows higher if they also contain “community”. - +design -community
Find rows that contain the word “design” but not “community”. - +design ~community
Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not. - +design +(>community <decisions)
Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions” - design*
Find rows that contain words such as “design”, “designs”, “designing”, or “designer”. - "some words"
Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.
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