All electronic papers are available for Society members to download free of charge through this web site. Some older papers for which the Society owns the copyright are also available publicly, while others are available for purchase by non-members at a nominal charge. Where the copyright is not owned by the Society then it is not possible to offer the papers to non-members.
For advanced search functionality such as boolean operators, see "Instructions" below.
Query returned 11805 results.
Collaborative Mentorships in Design Education
Stark, Camilla Gwendolyn; Howell, Bryan F // 2016
Peer mentorship in education has many well-documented benefits. However, students in the Millennial generation do not respond well to traditional, structured mentorship practices reflecting Baby ...
COLLECTIVE DESIGN: MERGING INDUSTRY AND EDUCATIONAL METHODS FOR MULTIDISCIPLINARY STUDENT DESIGN PROJECTS
Mclening, Christian; Warrington, Paul // 2016
Design Background: This study seeks to enhance students learning through the development and
application of the Collective Design Method; combining industry tools and techniques with
educational ...
COME TOGETHER - RIGHT NOW: UNITING THE DEPARTMENT
Scully, Amos // 2016
How does a department create a kinship in its students to counterbalance exploding enrolment
numbers and operationally distinct year levels? Can we accomplish a sense of belonging and a
personal ...
Communicating Empathic User Insights
Svela, Katrine Řverlie; Keitsch, Martina // 2016
As designers encounter increasingly complex systems, empathic understanding is essential in order to bring multiple perspectives together and make valuable solutions for all stakeholders. However, ...
Comparing Computational Design Creativity Systems
David C, Brown // 2016
This paper describes an initial investigation into models that might be useful to describe and compare computational design creativity systems. An existing approach to comparison is critiqued, and an ...
COMPARING THE USEFULNESS OF RULES & NO RULES IN ENGINEERING DESIGN BRAINSTORMING?
Dekoninck, Elies; Barrie, Jeffrey; Linley, Aaron // 2016
The most common early-stage design technique is brainstorming based on Osborne’s classical rules.
This paper contributes to research which explores how brainstorming should be taught in ...
COMPARISON OF PRODUCT-SERVICE SYSTEMS DESIGN PROJECTS USING PRODUCT-SERVICE SYSTEMS REPRESENTATION & REPOSITORY (Members only )
Kim, Yong Se; Moon, Jucy; Kim, Jee-Soo; Lee, Seul Yi // 2016
A Product-Service System (PSS) is a system consists of products, services, supporting networks and infrastructure that is designed to fulfill customer needs and needs and to provide values. Diverse ...
Computational Models and the Graphic Design Process: An Investigation Into Creativity And How Self-Imposed Conceptual Constraints Can Affect Banal Information
Philippe, Jean // 2016
Through an exploratory approach to design practice, this thesis project examines how conceptual constraints can be used to structure the design process and allow for richer visual interpretations of ...
COMPUTER AIDED DESIGN USER INTERACTION AS A SENSOR FOR MONITORING ENGINEERS AND THE ENGINEERING DESIGN PROCESS
Gopsill, J.; Snider, C.; Shi, L.; Ben, H. // 2016
Computer Aided Design (CAD) has become an integral tool for many engineering design activities. CAD not only forms the digital embodiment of the products design but also supports communication ...
COMUNICATION MANAGEMENT MODEL OF ENVIRONMENTAL ISSUES TO ENCOURAGE THE CONSUMPTION OF SUSTAINABLE PRODUCTS IN CHILE
Cereceda, G.; Vidal, M.; Betancourt, M. C. // 2016
This research aims to define a communication management model for environmental issues to encourage a sustainable consumption in Chile. The model was performed in three steps; a survey of the state ...
Concept Design Trade-Offs Considering Performance Margins
Tan, James; Otto, Kevin; Wood, Kristin // 2016
Multi-disciplinary optimization (MDO) methods have become mature as commercial and open-source toolboxes and applications. Typically, engineers formulate concept design problems as multiple ...
Concept selection, design methods and validation for fuel cell thermal insulation applications operating in high temperatures
Salminen, Pauli V. J.; Haeri, Shahab N.; Ahlgren, Esa A.; Kuosmanen, Petri O. // 2016
Solid Oxide Fuel Cell (SOFC) systems operate at high temperatures (600–900 °C) and thus thermal insulation is essential part of the system. Concept selection for the thermal insulation is pivotal to ...
Conception of a design catalogue for the development of functionalities with additive manufacturing
Weiss, Florian; Binz, Hansgeorg; Roth, Daniel // 2016
A key factor for exploiting the potential of additive manufacturing technologies is the full utilisation of the available geometrical freedom of design. Common solutions for design problems can be ...
CONCEPTUAL DESIGN FRAMEWORK FOR ICT SERVICE SYSTEM DEVELOPMENT AND DELIVERY
Numata, E.; Hosono, S.; Shimomura, Y. // 2016
This paper propose conceptual design framework for ICT service system development and delivery. To provide ICT service systems with high value-in-use, ICT service providers explore clients' business ...
CONSIDERING EMOTIONAL IMPRESSIONS IN PRODUCT DESIGN: QUALITY OF LIFE THEORY AND ITS IMPACT ON DESIGN STRATEGY
Kett, S. G.; Wartzack, S. // 2016
In this paper, the necessity of emotional considerations in the context of Universal Design is treated. To work out an alternative approach how to integrate emotional aspects in product design ...
Consistently Evaluating Sketching Ability in Engineering Curriculum
Ethan, Hilton; Blake, Willifor; Wayne, Li; Erin, McTigue; Tracy, Hammond; Julie, Linsey // 2016
Numerous studies have found sketching to be a useful skill for engineers. Sketching has been found to improve spatial visualization skills and help increase creativity in the design process. ...
Cooperation between large companies and start-ups: the access to drive disruptive innovation
Bruse, Florian; Böhmer, Annette Isabel; Lindemann, Udo // 2016
According to Christopher Clayton’s Innovator’s Dilemma large corporations face a threat of disruptive innovation. By use of products and services with a moderate amount of new technologies, new ...
CRAFT-DESIGN COLLABORATION BETWEEN DESIGN EDUCATION AND THE LOCAL CONTEXT: A CASE STUDY
Soares, Liliana; Aparo, Ermanno; Santos-Rodrigues, Helena // 2016
This proposal aims to investigate and validate the design action by interpreting a culture of making
(La Pietra, 1997) applied to the case of the development of straw articles, typical from Fafe ...
Creating a home for experiential learning – a case study of an interdisciplinary product development course
Tuulos, Tiina Tytti; Kirjavainen, Senni // 2016
This paper presents an action research-based study on how a new learning environment was co-created with its users to support an interdisciplinary product development course, and how the new space ...
CREATING IMPACT FROM INDUSTRIAL DESIGN RESEARCH: CASE STUDIES FOR APP, EXHIBITION, VIDEO, WEBSITE, CARDS AND AWARD
Evans, M. // 2016
Journal publication remains central to the dissemination of research and acknowledgement of credibility through peer review. As funding bodies start to require evidence of impact for ‘non-academic ...
Creative Personalities: How Personality Influences Creativity of Concept Ideation Methods
Friederich, Berthelsdorf; Ryan, Arlitt; Jessica, Armstrong; Abigail, Wilson; Robert, Stone // 2016
This paper details an independent confirmatory study to Choo et al. (2014), which
demonstrated that correlations exist between personality type and the outcome of concept
ideation methods. We ...
CREATIVE PRODUCT DESIGN METHOD CONSIDERING DEVELOPMENT VALUE (Members only )
Koga, Tsuyoshi; Eguchi, Takao; Muraya Ryo; Matsuo, Takeshi // 2016
This paper proposes a combined method of development value estimation and product design processes to enhance the creativity. Two academic topics in the product development stage are addressed: (1) ...
Creativity in Makerspaces: Applying Learning Theories and Socio-Cognitive Frameworks to Understand Designer’s Knowledge and Creativity
Megan, Tomko; Julie, Linsey // 2016
Designers in makerspaces, or informal active learning environments, engage in numerous experiences and seek out sources of information when it comes to creating a new design. During this process, the ...
CREATIVITY IN PRODUCT DESIGN EDUCATION: UNDERSTANDING THE LEARNING ENVIRONMENT
Alhussain, Danah; Loudon, Gareth; Wilgeroth, Paul // 2016
This paper examines current research into the relationship between creativity and the immediate
physical environment, and how it has been found to influence the creativity of undergraduate ...
Boolean Searches
The following examples demonstrate some search strings that use boolean operators:
- design community
Find rows that contain at least one of the two words. - +design +community
Find rows that contain both words. - +design community
Find rows that contain the word “design”, but rank rows higher if they also contain “community”. - +design -community
Find rows that contain the word “design” but not “community”. - +design ~community
Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not. - +design +(>community <decisions)
Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions” - design*
Find rows that contain words such as “design”, “designs”, “designing”, or “designer”. - "some words"
Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.
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