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For advanced search functionality such as boolean operators, see "Instructions" below. 

Query returned 11482 results.

Biomimicry design tooling

Stevens, Laura; de Vries, Marc; van den Broek, Jos; Rijken, Dick // 2017
The demand for a focus on nature-oriented design education and the improvement of 21st century teaching skills has grown exponentially in recent years. Biomimicry addresses these needs but the lack ...

Blow Bits: Creative playgrounds, gamification and virtuosity with hybrid design tools and environments (HDTE)

Wendrich, Robert // 2017
Playgrounds (real or virtual) are universal areas where most people learn to play, interact, engage, immerse to unlearn and relearn repeatedly in order to get more fundamental understanding and ...

Breakthrough technologies: principle feasibility debates

Hein, Andreas Makoto; Jankovic, Marija; Condat, Hélčne // 2017
Designing new technologies involves creating something that did not exist before. In particular, designing technologies with a low degree of maturity usually involves an assessment of its feasibility ...

Bridging the semantic gap in customer needs elicitation: a machine learning perspective

Wang, Yue; Zhang, Jian // 2017
The elicitation of customer needs (CNs) is a critical step in product development. However, these needs are often expressed in ambiguous, simple language and not in the form of well-defined ...

Building a business case for ecodesign implementation: A system dynamics approach

Rodrigues, Vinícius; Pigosso, Daniela; McAloone, Tim // 2017
Several potential business benefits obtained from ecodesign are consistently reported by academic studies and companies. These benefits comprise increased innovation potential, development of new ...

Building a computational laboratory for the study of team behaviour in product development

Perišić, Marija Majda; Štorga, Mario; Gero, John // 2017
As the result of the first phase of building a computational laboratory which is aimed to enable detail study of the emergent team properties and team behaviour in product development, this paper ...

BUILDING CROSS-BORDER COMMUNITIES: TRANS-NATIONAL INNOVATION DESIGN STUDENTS CREATE TRANS-CULTURAL INNOVATIONS AND A GLOBAL NETWORK OF PRACTICE

Stevens, John Simon; Townsend, Hermione // 2017
Design is increasingly an international or trans-cultural activity: tackling challenges that affect people and populations other than our own, involving creators and stakeholders from multiple ...

Business game and its relationship with creativity: a systematic literature review

Rosa, Marcela; González, Mario; Araújo, Ana Cláudia Costa de; Santiago, George // 2017
This paper aims to analyze the relationship between the development of creative potential and business game. For this, we carried out a systematic bibliographical review of 157 articles hosted on the ...

Calculation of design cognitive features based on complex linkography-network

Xu, Jiang; Chuai, Ying; Wang, Xiuyue; Sun, Gang // 2017
In view of the complexity of multi-disciplinary team collaborative innovation design process, the quantitative design of cognitive research can be realized by putting forward to deconstruct design ...

Can visual facilitation beat verbal facilitation?

Boedhoe, Roché; Badke-Schaub, Petra // 2017
This paper analyzes the effect of visual and verbal facilitation in an interdisciplinary design setting. The depending variables were (the process of gaining) cross and shared understanding in the ...

CAROUSEL: A STUDY ON COLLABORATION WITHIN A SMALL INTERNATIONAL DESIGN COMMUNITY OF PRACTICE AND ITS IMPACTS ON DELIVERING ‘ONE WEEK’ EXCHANGE EXPERIENCES

Stoltenberg, Einar; Firth, Richard; Taks, Michael // 2017
To prepare students for their future careers in a globalizing society, several large-scale higher education student and staff exchange programmes focus on international collaboration. The ...

Categorizing user pains, usage situations and existing solutions in front end of innovation: The case of smart lighting project

Bekhradi, Alexandre; Yannou, Bernard; Cluzel, François; Vallette, Thomas // 2017
Companies make substantial R&D investments in early design stages to develop radically innovative products. However, despite abundant research work in the field of human-centered design, the front ...

Challenges and preconditions to build capabilities for sustainable product design

Schulte, Jesko; Hallstedt, Sophie // 2017
Sustainable product innovation has previously been found to be positively correlated to competitiveness. However, in order to build capabilities for sustainability integration one must first ...

Challenges for integrating sustainability in risk management – current state of research

Schulte, Jesko; Hallstedt, Sophie // 2017
Numerous examples have shown how environmental and social issues can affect companies to an existential level. In fact, today’s most urgent business risks, e.g. brand value, legislative change, ...

Challenges in managing new product introduction projects: An explorative case study

Chirumalla, Koteshwar // 2017
In today’s market conditions, manufacturing companies are under pressure to constantly launch new products or product variants to the market in short intervals. The project management of new product ...

CHALLENGES OF 3D PRINTING FOR HOME USERS

Wade, Russell; Garland, Nigel; Underwood, Gary // 2017
3D printing is described as the next industrial revolution bringing manufacturing to the home. However, it’s attraction to the home or non-technical user is frustrated by the difficulty in deploying ...

CHALLENGING BRIEFS; LEARNING THROUGH CLIENT AND DESIGNER ROLES IN FRESHMEN DESIGN EDUCATION

Ekströmer, Philip; Nĺbo, Mats; Pavlasevic, Vanja; Eklöf, David; Wever, Renee // 2017
This paper explores a design brief exchange method using freshmen students in the beginner course Introduction to Design and Product Development at XX University as a case. In design projects for ...

CHALLENGING THE AUDITORIUM. HOW TO FLIP A CLASSROOM IN A ROOM THAT CANNOT BE FLIPPED?

Hagerup, Nina; Giannoumis, G. Anthony; Haakonsen, Peter; Řyan, Petter // 2017
For many students, the auditorium is the room that most embodies Higher Education. However, recent studies and developments in teaching methodologies in higher education, such as blended learning and ...

Change in peer efficacy of senior design students during a design project: a case study

Patel, Apurva; O'Shields, Steven; Chickarello, Doug; Summers, Joshua; Turner, Cameron // 2017
Engineering students gain knowledge regarding mechanics, thermodynamics, and other topics throughout their undergraduate curriculums. However, often their instruction regarding design is not ...

Change propagation management by active batching

Oh, Gyesik; Hong, Yoo S. // 2017
Incremental design causes changes to an existing product by modifying or adding sub-systems. In the perspective of development process management, changes prolong duration and raise cost with ...

Characterisation of a co-creative design session through the analysis of multi-modal interactions

Becattini, Niccolo ; Masclet, Cedric; Ben-Guefrache, Fatma; Prudhomme, Guy; Cascini, Gaetano; Dekoninck, Elies // 2017
The paper presents an investigation that aims at describing the behaviour of designers, designers' client and products' end user in collaborative design sessions, which are characterized by language ...

CIRCULAR DESIGN – LEARNING FOR INNOVATIVE DESIGN FOR SUSTAINABILITY: ERAMUS + KNOWLEDGE ALLIANCE PROJECT FOR SUSTAINABLE DESIGN

Segalas, Jordi; De Eyto, Adam; McMahon, Muireann; Joore, Peter; Crul, Marcel; Wever, Renee; Jimenez, Alex // 2017
The Circular-Design - Learning for Innovative Design for Sustainability (L4IDS) project is a three year (2016-2019) Erasmus + Knowledge Alliance financed project. The goal of the project is to ...

Climbing C-trees: Analysing Concept-tree content and construction

Blanco, Eric; Le Dain, Marie-Anne; Lavayssiere, Pierre; Chevrier, Pierre // 2017
The aim of the paper is to analyze the rationale of production of C-trees used in innovative design workshop implementing C/K theory. Data had been produced within industrial creative workshops in ...

CO-CREATION IN SERVICE DESIGN; A MASTER’S STUDY ON HOW TO ACHIEVE SUSTAINABLE SERVICES

Larsson, Helena; Berg, Arild // 2017
Services are growing into complex systems and the needs of the people using them might not always be prioritised. Service design is an expanding field that is utilised to identify gaps in systems and ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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