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For advanced search functionality such as boolean operators, see "Instructions" below. 

Query returned 11482 results.

AWARENESS OF FASHION ETHICS AMONG INDIAN FASHION DESIGN STUDENTS: AN EXPLORATORY STUDY

Jain, Rajni; Pratap, Rakhi Wahee // 2018
Purpose: There is increased public awareness about the ethical issues in the recent past. More and more consumers are demanding products and services which are ethically produced. Therefore, the area ...

BALL BEARINGS AS SENSORS FOR SYSTEMATICAL COMBINATION OF LOAD AND FAILURE MONITORING

Schirra, Tobias; Martin, Georg; Vogel, Sven; Kirchner, Eckhard // 2018
In modern machine architecture, complex mechanical components guarantee the function of the system. Specific maintenance rates reduce maintenance effort and cost. The combination of load and failure ...

BEYOND DISICPLINES: CAN DESIGN APPROACHES BE USED TO DEVELOP EDUCATION FOR JOBS THAT DON’T YET EXIST?

Bailey, Mark; Pearce, Alison; Spencer, Nick; Mihelic, Katja; Harney, Brian; Dziewanowska, Katarzyna // 2018
In 2001, Richard Buchanan suggested that design could become a required area of study for nondesign students: "Design is the bridge between theory and the way we actually live our lives, we need to ...

BIG DATA ANALYSIS AS A NEW APPROACH FOR USABILITY ATTRIBUTES EVALUATION OF USER INTERFACES: AN AUTOMOTIVE INDUSTRY CONTEXT

Orlovska, Julia; Wickman, Casper; Söderberg, Rikard // 2018
The growth of digital technologies dramatically increased the complexity of user interfaces in modern cars that made the usability evaluation an arduous task. Current usability evaluation methods ...

BIOPHILIC DESIGN: WHY DO DESIGNERS INCORPORATE LIVING ORGANISMS IN FURNITURE DESIGN?

Nurul 'Ayn Ahmad Sayuti, Carlos Alberto Montana-Hoyos, Elivio Bonollo // 2018
Biophilia theory proposes that human beings have an innate tendency to connect with nature. Biophilic design is Biophilia applied to the design of the built environment. A survey of the literature ...

BRANDED HEALTHCARE INNOVATIONS, EXPERIENCES FROM A SERVICE DESIGN WORKSHOP

Eggink, Wouter; Mulder-Nijkamp, Maaike // 2018
Now that there is an expanding market for design skills into the field of service design and at the same time ‘products’ become ever more intangible, it becomes relevant to teach and explore this ...

BRINGING PRODUCT DESIGN TO A DIVERSE YOUNG PUBLIC

Humphries-Smith, Tania Maxine; Abate, Gino // 2018
This paper reports on an evaluation of an outreach provision in STEM education, specifically Product Design, run by Bournemouth University, being offered to around 18 schools in its local area, in ...

BRINGING STIMULATED IDEATION IN A WEB ENVIRONMENT: STUDENTS’ EVALUATIONS OF A BASIC SOFTWARE RELEASE

Yuri Borgianni, Valentina Lenarduzzi, Federico Rotini, Davide Taibi // 2018
Previous studies have demonstrated that creative design activities benefit from stimuli and that textual prompts might extend the exploration of the design space. However, the number of stimuli to ...

BROWSE THE TOTAL TECHNOLOGY SPACE MAP TO CONCEIVE NEW APPLICATIONS OF A TECHNOLOGY FOR DESIGN OPPORTUNITIES

Jianxi Luo // 2018
Designers often explore novel applications of their technologies for innovation. However, such searches relied on experiences, expertise or gut feeling. Here we propose the use of a technology space ...

Business games and creativity stimulus: the behavior of three different teams in the ideation process

Rosa, Marcela; Rodrigues, Lucas; González, Mario // 2018
Creativity is considered the source of idea generation for new products and for solving problems. Due to this companies should implement actions and enable means that favor the practice, stimulation ...

CAN DESIGN THINKING MITIGATE CRITICAL STRATEGY IMPLEMENTATION RISKS?

Lund Strøm, Line Christiane; Willumsen, Pelle Lundquist; Oehmen, Josef; Heck, Johannes // 2018
Failed strategy implementations are a key business risk, and we explore how applying design thinking can mitigate key risks in strategy implementation. Based on a literature review and exploratory ...

CAPTURING SYNCHRONOUS COLLABORATIVE DESIGN ACTIVITIES: A STATE-OF-THE-ART TECHNOLOGY REVIEW

Hall, Mark; McMahon, Christopher Alan; Bermell-Garcia, Pablo; Johansson, Anders; Ravindranath, Ranjit // 2018
This paper provides a technology-focused state-of-the-art review applied to capturing, processing and reviewing collaborative design activities. It presents a descriptive study (DS-I), which explores ...

Challenges in Agile Universal Design of ICT

Hjartnes, Øyvind; Begnum, Miriam // 2018
Universal design (UD) of ICT is about creating solutions that are usable and accessible for as many end-users as possible. Currently, agile development is a common approach in ICT-projects. This ...

CHALLENGES IN THE DEFINITION AND PRIORITISATION OF REQUIREMENTS: A CASE STUDY

Song, Young-Woo; Windheim, Marc; Bender, Beate // 2018
A big challenge in the definition and prioritisation of requirements for a new product is to find compromises when conflicts arise. What is the best compromise depends on the objectives of the ...

CHANGES AND SENTIMENT: A LONGITUDINAL EMAIL ANALYSIS OF A LARGE DESIGN PROJECT

Piccolo, Sebastiano Antonio; Wilberg, Julian; Lindemann, Udo; Maier, Anja // 2018
Changes are part of any project. Although previous research provides methods to deal with changes, understanding of changes in relation to sentiment is still unclear. This is important as people's ...

CHARACTERISING THE AFFORDANCES AND LIMITATIONS OF COMMON PROTOTYPING TECHNIQUES TO SUPPORT THE EARLY STAGES OF PRODUCT DEVELOPMENT

Mathias, David; Hicks, Ben; Snider, Chris; Ranscombe, Charlie // 2018
The act of prototyping is more than the artefact produced – the process helps answer design questions. A knowledge of prototyping activities leads to better decisions in the design process. The aim ...

CHOOSING THE RIGHT TOOLS AND PRACTICES TO DESIGN A KNOWLEDGE MANAGEMENT SYSTEM IN A SME

Tapissier, Edouard; Mantelet, Fabrice; Aoussat, Améziane // 2018
The aim of this paper is to propose a knowledge management system (KMS) design methodology for small and medium enterprises (SMEs) that address the problems encountered on the existing ones, such as ...

CIEL: COLLABORATIVE ENGAGEMENT TO REDUCE DEATHS FROM OPIATE OVERDOSE

Veres, Angelika Seeschaaf; Sellen, Kate; Chau, Wesley; Kerr, Helen // 2018
Themed around “design for health and wellness”, undergraduate industrial design and masters of health design students undertook a design challenge to create responses to the opioid crisis. Engaging ...

CLASSICAL ELEMENTS: A METAPHOR TO IDENTIFY AND TIE MEANING AND EXPRESSION IN THE DESIGN PROCESS

Roma Shobani Dias Wickramanayake, U.G.D. Weerasignhe // 2018
The paper discusses a studio design project that introduces the design language to first-year undergraduates via a series of active learning endeavours which revolves around metaphors of classical ...

CLASSIFICATION OF BIO-DESIGN APPLICATIONS: TOWARDS A DESIGN METHODOLOGY

Esat, Roya; Ahmed-Kristensen, Saeema // 2018
Bio-design is a novel frontier in design research. So far no methodology has been concieved for bio-design. A methodology would render the field more accessible by those without deep biology ...

CLUSTERING ORGANIZATION STRUCTURE IN PRODUCT DEVELOPMENT PROJECTS USING SIMILARITY

Yang, Na (1); Yang , Qing (1); Yao, Tao (2) // 2018
A product development (PD) project is a complex social network, in which teams have their own attributes and are related by information flow. Similar team attributes and the complex patterns of ...

Co-creation in Public Service Innovation: A review of how to encourage employee engagement in co-creation

Mogstad, Astrid; Høiseth, Marikken; Pettersen, Ida Nilstad // 2018
The public service sector in Norway needs to innovate itself to meet challenges and structural changes such as globalization, automation of work tasks, demographic change, the sharing economy and ...

CODING SCHEMES FOR THE ANALYSIS OF ICT SUPPORTED CO-CREATIVE DESIGN SESSIONS

Becattini, Niccolò; Cascini, Gaetano; O'Hare, Jamie Alexander; Masclet, Cedric // 2018
The paper presents a coding scheme for design protocol analysis of collaborative sessions supported by Augmented Reality. It maps verbal interactions during creative sessions, so as to distinguish ...

COLLABORATION BETWEEN THE DESIGN INDUSTRY AND DESIGN EDUCATIONS MANAGED BY A THIRD PARTY ORGANISATION

Eriksen, Kaare; Knudsen, Joan // 2018
Setting up collaborative projects with companies and design educations can be a time-consuming task for academic staff and the industry partners when planning the projects and handling delicate ...

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